- All sections
- A - Human necessities
- A63F - Card, board or roulette games; indoor games using small moving playing bodies; video games; games not otherwise provided for
- A63F 13/52 - Controlling the output signals based on the game progress involving aspects of the displayed game scene
Patent holdings for IPC class A63F 13/52
Total number of patents in this class: 1551
10-year publication summary
63
|
85
|
127
|
169
|
174
|
170
|
169
|
258
|
308
|
87
|
2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 |
Principal owners for this class
Owner |
All patents
|
This class
|
---|---|---|
Tencent Technology (Shenzhen) Company Limited | 12951 |
337 |
Sony Interactive Entertainment Inc. | 5162 |
116 |
NetEase (Hangzhou) Network Co., Ltd. | 437 |
79 |
Nintendo Co., Ltd. | 3001 |
59 |
Sony Interactive Entertainment LLC | 1946 |
42 |
King.com Limited | 787 |
34 |
Konami Digital Entertainment Co., Ltd. | 1833 |
33 |
Gree, Inc. | 704 |
32 |
Cygames, Inc. | 364 |
31 |
Electronic Arts Inc. | 1690 |
25 |
BANDAI NAMCO Entertainment Inc. | 457 |
22 |
Microsoft Technology Licensing, LLC | 51439 |
20 |
Activision Publishing, Inc. | 701 |
17 |
Sony Corporation | 32931 |
16 |
COLOPL, Inc. | 272 |
16 |
Supercell Oy | 302 |
16 |
Square Enix Co., Ltd. | 184 |
14 |
Square Enix Limited | 239 |
14 |
ZeniMax Media Inc. | 702 |
14 |
BANDAI Co., Ltd. | 405 |
13 |
Other owners | 601 |